![]() "Paint Effects" is a Dynamic Paint sub-tool that generates animated movement on canvas surface. If not defined or if mesh only has one layer, the active one is used. "UV Layer" can be used to define the used UV-layer. "Flatten Displace" makes displace map to flatten back to zero depth during time. Basically it makes high wetness to dry faster than low wetness.Įnabling "Paint Fade", makes paint to fade or disappear during time. "Slow" drying enables logarithmic drying. "Time" value defines number of frames it takes to revert from maximum value to zero. So there is no need to disable texture outputs in terms of saving in bake times.įirst three sliders let you to define paint drying, fading and flattening behavior. Please note that enabling more output types doesn't cause a noticeable increase in bake times. These texture influence and displace map output settings were used in the previous render: Remember that you have to subdivide the mesh before you can displace it: This is an example of a dispalce texture:Īnd this is how it looks like when used to displace a mesh. You need, however, a build that supports OpenEXR. OpenEXR is a 32-bit per channel floating point texture, so displace result is likely be smoother when using it. You can also choose output file format between PNG and OpenEXR. "Type" drop-box defines output texture type: "Displace" is the standard type used by Blender, it's directly compatible with Blender displace tools. Use same value on displace modifier strength or on texture displace "scale" value. "Strength" value defines how deep intersection is considered as maximum displacement. It is sort of depth map visualizing distance (or depth) of paint object intersection. So keep playing with different combinations and you can get any kind of results.ĭisplacement map is a texture supposed to be used with "Displace" modifier or with texture displace. You can also use any output texture as a mask for Blender's procedural textures etc. If you use both paint map and wetmap, you can easily get a nice looking paint surface. If you set wetmap to influence normal, specular and ray mirror, render should look something like this: ![]() It is a separate output because you usually want to use both paint map and wetmap simultaneously. Some "paint effects" affect wet paint only.īasically wetmap equals to a paint map of white paint with fading enabled. White being maximum wetness, black being completely dry. Wetmap is a black-and-white texture that visualizes paint wetness. Texture influence settings used in that render: When added as a texture to the canvas object: you get paint colors. This video shows how paint map looks like: ![]() This is usually recommended to be turned on. "Premultiply Alpha" makes color values to be multiplied by alpha while saving the texture. Pressing ESC will stop the bake.ĭynamic Paint system can output three different texture types: paint maps, wetmaps and displacement maps. You can see bake process at console window and on mouse cursor. Canvas must be UV-unwrapped and scene must have at least one active paint object. "Bake Dynamic Paint" starts the baking process. This video shows a paint map of a fast moving object without substeps:įrame "Begin" and "End" values can be used to define baking start and end frames. This helps getting a smooth paint flow on fast moving objects, but also directly multiplies baking time.įor example if you set one substep, Dynamic Paint will calculate one extra sample between each frame, calculating following frames : 1.0, 1.5, 2.0, 2.5 etc. ![]() "Substeps" are extra frames calculated between "real" frames. It will also slightly increase baking time. "Antialiasing" does smoothen paint edges using a 5x multisampling method. Doubling the resolution will likely quadruple baking time and vice versa. For example using 256 will lead to 256x256 image output. Read more about Memos regarding "Signing Kyoto Protocol" and "Climate Change COP-6 Negotiations Issues," sent to President Bill Clinton, November 2000 Memo From: DNC To: JFK Campaign-coordinators, "Remain alert to public's various attitudes towards 'Religion Issues.'" Date: Oct."Resolution" defines outputted texture dimensions. Although these two memos address two different points of global climate discussions – one at the end of a negotiation and the other at the beginning - they both described opportunities for the Clinton Administration to advance its climate goals during periods of uncertainty in domestic politics. “Signing Kyoto Protocol – Timing” (February 6, 1998) and “Climate Change COP6-Negotiation Issues” (November 10, 2000), obtained by the National Security Archive through a Clinton Library Freedom of Information Act (FOIA) request, offer a behind-the-scenes look into the Clinton Administration’s deliberations on international climate change policy decisions and actions at the Kyoto Protocol and Conference of the Parties (COP-6).
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